what's going on in the thread is that the program is getting the rectangles to be displayed on the scene and sends them via signal/slot...if you need to know more read my other threads, I think I explain it more in detail there.
The thing to note is that I can get a notice that there is an object of type x and thereafter then get a notice of type y object....but the rect for object x comes sometime after y, therefore the different methods.
In any case, I have been doing some futzing around and found out that when the boundrect function is called and the m_rect has not been set....the object is then not seen...
so just before I set the m_rect I now call prepareGeometryChange() and everything works fine
edit://damnit, why can't I add thanks to myself :P





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