Hello All,

I'm using QGV to render the physical simulation scene using physical units. To fit it on the screen I use QGraphicsView::scale. When I'm trying to render very big scene (i.e. with very big object positions and sizes but small number of objects) and set very small scale value (around 1e-12) a lot of things breaks: sometimes items are not drawn at all, sometimes they can not be selected, rubberband selection does not work at all (it does not even show a selection rectangle). Currently I'm using Qt4.3, with Qt4.2 things where slightly better.

Is it normal behavior ? Should I just do not use QGraphicsView::scale and perform scalling manually when creating items ?