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Thread: signals and slots in plugins

  1. #1

    Default signals and slots in plugins

    Hi,

    i'm trying to use signals and slots in plugins that will be loaded at runtime. But the plugins fails to load and i get this message:
    "QLibrary::load_sys: Cannot load libvectorplugin.so.1.0.0 (libvectorplugin.so.1.0.0: undefined symbol: _ZN10App4Calcs11ICalculator10metaObjectEv)"
    The plugin contains implementations of the following interfaces:
    Qt Code:
    1. class ICalculator : public QObject
    2. {
    3. Q_OBJECT
    4. public:
    5. IView * createView() = 0;
    6. (...)
    7. signals:
    8. void calculationDone();
    9. };
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    Qt Code:
    1. class IView : public QObject
    2. {
    3. Q_OBJECT
    4. public:
    5. (..)
    6. public slots:
    7. virtual void renderData() =0;
    8. };
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    and finally the plugin interface (the implementation of this inteface will be exported as a plugin):

    Qt Code:
    1. class IPlugin
    2. {
    3. public:
    4. ICalculator* createCalculator() = 0;
    5. };
    6. Q_DECLARE_INTERFACE(App::Calcs::IPlugin ,"IPlugin");
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    Implementation inside the plugin:
    Qt Code:
    1. class VectorView : public IView
    2. {
    3. Q_OBJECT
    4. public slots:
    5. virtual void renderData()
    6. {
    7. (..)
    8. }
    9. };
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    Qt Code:
    1. class VectorCalculator : ICalculator
    2. {
    3. Q_OBJECT
    4. public:
    5. virtual void calculate()
    6. {
    7. (...)
    8. emit calculationDone();
    9. }
    10. };
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    the qmake file:
    Qt Code:
    1. TEMPLATE = lib
    2. CONFIG += warn_on \
    3. thread \
    4. qt
    5. TARGET = ../bin/vectorcalculator
    6.  
    7. QT += gui opengl
    8. HEADERS += vectorcalculator.h
    9. vectorview.h \
    10. vectorplugin.h
    11.  
    12. SOURCES += vectorcalculator.cpp vectorview.cpp vectorplugin.cpp
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    The compilation works fine. Why do i get this linker error at runtime?

    thanks in advance!

  2. #2
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    Default Re: signals and slots in plugins

    Interfaces can't be QObjects. The interface should contain virtual methods that will be implemented by each plugin. Only the plugin itself should inherit QObject and you can define signals and slots there. Then you can ask the plugin for available signals and slots using the meta object.

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