In your script you can create objects using new.
javascript Code:
  1. function xxx()
  2. {
  3. var obj = new MyObject();
  4. // connect a script function to the signal
  5. obj["enabledChanged(bool)"].connect(enabledChangedHandler);
  6. obj.enabled = true;
  7. print( "obj is enabled: " + obj.enabled );
  8. }
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