void ClassA::setKey(int key)
{
index = key;
}
void ClassA::setFlag(bool status)
{
flag= status;
}
int ClassA::checkKey() const
{
return index;
}
bool ClassA::checkFlag() const
{
return flag;
}
bool ClassA::operator<(const ClassA &i1)
{
if (index != i1.checkKey())
return index < i1.chekcKey();
return false;
}
void ClassA::setKey(int key)
{
index = key;
}
void ClassA::setFlag(bool status)
{
flag= status;
}
int ClassA::checkKey() const
{
return index;
}
bool ClassA::checkFlag() const
{
return flag;
}
bool ClassA::operator<(const ClassA &i1)
{
if (index != i1.checkKey())
return index < i1.chekcKey();
return false;
}
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