Hi there, im developing a simple game and i it should be p2p, so as i know about sockets in Qt i can use for each peer application a QTcpSocket for handling messages from the other peer and use QTcpServer to send messages and to stay connected with the peer, will this work ok? for sending/receiving messages from the peer? the QTcpSocket should just connect with ip and port of the other peer QTcpServer object isn't it?
thanks