I think to is many object to close... wen you dont close all crash fast
/// open and connect to close...
QTcpSocket *clientConnection
= tcpServer
->nextPendingConnection
();
connect(clientConnection, SIGNAL(disconnected()),
clientConnection, SLOT(deleteLater()));
/// write item and close...
clientConnection->write(block);
clientConnection->disconnectFromHost();
/// open and connect to close...
QTcpSocket *clientConnection = tcpServer->nextPendingConnection();
connect(clientConnection, SIGNAL(disconnected()),
clientConnection, SLOT(deleteLater()));
/// write item and close...
clientConnection->write(block);
clientConnection->disconnectFromHost();
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all work in this world is: 1, start 2, change 3, stop
if you start and start and other time start you lost a lot of energy ....
google search The Anatomy of Confusion .. The Doctrine of the Stable Datum The Anatomy of Control The “Secret†of Efficiency L.R.Hubbard and Buddha 8000 years ago...
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