I'm trying to get a QGLWidget to swap buffers at 60 fps (the monitor refresh rate), but it seems no matter what I try, the fps maxes out at 30 fps. If I drag a corner of the window to resize the main window containing the QGLWidget, the fps jumps and starts approaching 60 fps, but as soon as I stop dragging the fps drops back down to a rock-solid 30 fps.
I've read that "window manager" may be responsible for such a low frame-rate, but I'm not sure what that means or if it's even relevant (there's so much conflicting info re: opengl out there -- so many things to try that don't work).
Does anyone know what's going on -- why is the fps seemingly locked to 30 fps?
Frustrated,
~ andy.f
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