I don't know, but the traditional way to protect a handler is to use a flag to stop enty when previous processing is still underway:
void myProcessor()
{
static bool processing = false;
if (processing) {
return;
}
// processing =0 false
processing = true;
// now, do something
// ...done...
processing = false;
}
void myProcessor()
{
static bool processing = false;
if (processing) {
return;
}
// processing =0 false
processing = true;
// now, do something
// ...done...
processing = false;
}
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}
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