I haven't seen any working solution
I haven't seen any working solution
Well, I haven't seen anyone doing my work for me either. Right now you have not told us anything about ChrisW67's minimal example. We are left to wonder in which of the following situations you are:
- you have not bothered trying to import and build it, because you had rather let others take over and magically post a working version of your project, even if they do not have access to its sources and your particular configuration;
- you have tried to import and build it, but it failed with some error message only you know about;
- you have successfully imported and built it, but the same cannot be told of your project, due to some difference only you may know about.
I understand how frustrating it can be to be stalled by such a problem, but please do not confuse this forum with commercial support. People are willing to help you, but you have to show interest in working out a solution with all the advice they provide. Do yourself a service and start interacting with them.
I refer you to ChrisW67's post #11 in this thread.I haven't seen any working solution
What more do you need? It's a complete example. Copy the code, paste it into files on your PC, make sure your Lua directory matches his, load the .pro file either into Qt Creator (directly) or into Visual Studio (using the Qt VS plugin import capability), compile it, and run it. If you can do that minimal thing (without once again trying to roll your own solution before trying this first), then go to work on modifying that example to do what you actually need to do.
Just for the record, I got the Lua binaries I show from the Lua web site in precompiled form.
http://sourceforge.net/projects/luab...aries/Dynamic/
You will need to match the Microsoft compiler version and bit-ness if you use these.
If you compile your own then the paths may be different but the result the same.
I do not have VS and plugin or I would spell it it out from that perspective.
Given the .pro file you posted, the Qt plugin for VS will import it and create a working VS project file just fine. One almost never hand-edits a VS project file; it's always done through the GUI.I do not have VS and plugin or I would spell it it out from that perspective.
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